AI Insights · Timothy · April 2024
Top 5 Third Person Games on iOS in Spain: Q1 2024
Discover the performance trends of the top 5 third-person games on iOS in Spain for Q1 2024, featuring apps like [Last War: Survival](https://app.sensortower.com/overview/6448786147?country=US) and [Subway Surfers](https://app.sensortower.com/overview/512939461?country=US).
Throughout the first quarter of 2024, the top five third-person games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Below, we highlight the key trends for each game, based on data from Sensor Tower.
Last War: Survival saw a significant increase in weekly revenue, peaking at around $71.8K in the final week of March. Weekly downloads fluctuated, starting strong at 17.4K in early January and then dipping to around 6.4K by mid-March. However, the game finished the quarter with an upward trend, reaching 8.5K downloads in the last week. Active users also exhibited growth, climbing from 38.1K in early January to 81.2K by the end of March.
For Subway Surfers, weekly revenue remained relatively low, ranging from $143 to $482 throughout the quarter. Downloads were more consistent, with a notable peak of 13.5K in the first week of January and a resurgence to 10.9K at the end of March. Active users showed a steady rise, starting at 246.5K and reaching 327K by the last week of March.
Stumble Guys experienced a downward trend in weekly revenue from $14.3K in early January to $4.9K in mid-March, with a slight recovery to $8.7K by the end of the quarter. Downloads followed a similar pattern, starting at 10.7K and fluctuating before peaking again at 10.9K in the final week. Active users saw a decline from 141.8K to 97K through February but rebounded to 136.8K by the end of March.
Car Parking - Driving School had modest weekly revenue, peaking at $217 in the last week of March. Weekly downloads showed a gradual increase from 4.7K in early January to 5.6K by the end of the quarter. The number of active users grew from 6.1K to 6.5K over the same period.
Finally, Going Balls had minimal weekly revenue, with the highest being $61 in early January. Downloads were initially low but improved towards the end of the quarter, peaking at 5.1K in the last week of March. Active users followed a similar trend, increasing from 28.2K in early January to 25.1K by the end of March.
For more comprehensive insights and detailed data, visit Sensor Tower.